//==============================================================================
define bloodspurtflail
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Flail Moderate
        }
    }
}

//==============================================================================
define flaming
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Flame Character
            }
        }
    }
}

//==============================================================================
define hornboost
{
    Techlogic none/TG Horn VFX
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual jimmy
            }
		}
    }
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visualparticle SFX Gjallarhorn Damage VFX
            }
		}
    }
}

//==============================================================================
define odysseusbonus
{
	SetSelector
	{
	    techLogic none/Bonus Odysseus
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Odysseus Bonus Ground Glow
            }
        }
    }
}

//==============================================================================
define rage
{
	SetSelector
	{
	    techLogic none/Loadout Rage
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rage Effect
            }
        }
    }
}

//==============================================================================
define converted
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit
        }
    }
}

//==============================================================================
define convertedsparkle
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Sparkle
        }
    }
}

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart
        }
    }
}

//==============================================================================
define mistbody
{
   TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }	  
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
}

//==============================================================================
define eclipseSFX
{
    SetSelector
    {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
    }
}

//==============================================================================
define greekbirthSFX
{
    set hotspot
    {
        version
        {
            VisualParticle SFX G Myth Unit Birth Effect
        }
    }
}

//==============================================================================
define axe
{
    set hotspot
    {
        version
        {
            Visual Attachments A Axe Battle
        }
    }
}

//==============================================================================
define bloodspurt
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Moderate
        }
    }
}

//==============================================================================
define blooddecal
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Decal Moderate
        }
    }
}

//==============================================================================  //replaceTexture special g minotaur/tg mu minotaur upgrade	
anim Birth
{
    SetSelector
    {
	    set hotspot
        {
            version
            {
                Visual Special G Minotaur_birthA
                connect RightHand axe hotspot
			    connect HOTSPOT greekbirthSFX hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
	    set hotspot
        {
            version
            {
                Visual Special G Minotaur_IdleA
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim bored
{
    SetSelector
    {
	    set hotspot
        {
            version
            {
                Visual Special G Minotaur_boredA
			    connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
            version
            {
                Visual Special G Minotaur_boredB
			    connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim RangedAttack
{
    SetSelector
    {
	    TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
        {
            version
            {
                Visual Special G Minotaur_AttackA
                tag Attack 0.62 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.61 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
            version
            {
                Visual Special G Minotaur_Attackb
                tag Attack 0.45 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.38 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
            version
            {
                Visual Special G Minotaur_Attackc
                tag Attack 0.47 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.42 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
		set hotspot
        {
            version
            {
                Visual Special G Minotaur_AttackA
                tag Attack 0.62 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.61 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.3
            }
            version
            {
                Visual Special G Minotaur_Attackb
                tag Attack 0.45 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.38 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.35
            }
            version
            {
                Visual Special G Minotaur_Attackc
                tag Attack 0.47 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.42 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.4
            }
        }
		set hotspot
        {
            version
            {
                Visual Special G Minotaur_AttackA
                tag Attack 0.62 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.61 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.4
            }
            version
            {
                Visual Special G Minotaur_Attackb
                tag Attack 0.45 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.38 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.45
            }
            version
            {
                Visual Special G Minotaur_Attackc
                tag Attack 0.47 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.42 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.5
            }
        }
		set hotspot
        {
            version
            {
                Visual Special G Minotaur_AttackA
                tag Attack 0.62 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.61 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.5
            }
            version
            {
                Visual Special G Minotaur_Attackb
                tag Attack 0.45 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.38 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.55
            }
            version
            {
                Visual Special G Minotaur_Attackc
                tag Attack 0.47 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.42 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.6
            }
        }
		set hotspot
        {
            version
            {
                Visual Special G Minotaur_AttackA
                tag Attack 0.62 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.61 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.6
            }
            version
            {
                Visual Special G Minotaur_Attackb
                tag Attack 0.45 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.38 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.65
            }
            version
            {
                Visual Special G Minotaur_Attackc
                tag Attack 0.47 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.42 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.7
            }
        }
		set hotspot
        {
            version
            {
                Visual Special G Minotaur_AttackA
                tag Attack 0.62 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.61 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.6
            }
            version
            {
                Visual Special G Minotaur_Attackb
                tag Attack 0.45 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.38 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.65
            }
            version
            {
                Visual Special G Minotaur_Attackc
                tag Attack 0.47 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.42 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.7
            }
        }
		set hotspot
        {
            version
            {
                Visual Special G Minotaur_AttackA
                tag Attack 0.62 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.61 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.6
            }
            version
            {
                Visual Special G Minotaur_Attackb
                tag Attack 0.45 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.38 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.65
            }
            version
            {
                Visual Special G Minotaur_Attackc
                tag Attack 0.47 true
                tag GenericSound 0.48 true
                tag SpecificSoundSet 0.42 false SwordSwing checkVisible
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.7
            }
        }
    }
}

//==============================================================================
anim Gore
{
    SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual Special G Minotaur_goreA
                tag Attack 0.47 true   
                tag GenericSound 0.45 true
                tag SpecificSoundSet 0.47 false TitanPunch checkVisible 				  
                tag SpecificSoundSet 0.47 false SwordSwing checkVisible 
                tag SpecificSoundSet 0.00 false MinotaurGore checkVisible 
			    connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim Walk
{
    SetSelector
    {
	    TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
        {
            version
            {
			    Visual Special G Minotaur_WalkA
			    connect RightHand axe hotspot
			    tag FootstepLeft 0.30 true
			    tag FootstepRight 0.80 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
		set hotspot
        {
            version
            {
			    Visual Special G Minotaur_WalkA
			    connect RightHand axe hotspot
			    tag FootstepLeft 0.30 true
			    tag FootstepRight 0.80 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.3
            }
        }
		set hotspot
        {
            version
            {
			    Visual Special G Minotaur_WalkA
			    connect RightHand axe hotspot
			    tag FootstepLeft 0.30 true
			    tag FootstepRight 0.80 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.4
            }
        }
		set hotspot
        {
            version
            {
			    Visual Special G Minotaur_WalkA
			    connect RightHand axe hotspot
			    tag FootstepLeft 0.30 true
			    tag FootstepRight 0.80 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.5
            }
        }
		set hotspot
        {
            version
            {
			    Visual Special G Minotaur_WalkA
			    connect RightHand axe hotspot
			    tag FootstepLeft 0.30 true
			    tag FootstepRight 0.80 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.6
            }
        }
		set hotspot
        {
            version
            {
			    Visual Special G Minotaur_WalkA
			    connect RightHand axe hotspot
			    tag FootstepLeft 0.30 true
			    tag FootstepRight 0.80 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.6
            }
        }
		set hotspot
        {
            version
            {
			    Visual Special G Minotaur_WalkA
			    connect RightHand axe hotspot
			    tag FootstepLeft 0.30 true
			    tag FootstepRight 0.80 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.6
            }
        }
    }
}

//==============================================================================
anim Flail
{
    SetSelector
    {
	    set hotspot
        {
            version
            {
                Visual Special G Minotaur_FlailA
                connect RightHand axe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Connect hotspot bloodspurtflail hotspot
            }
        }
    }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_DeathA
                tag SpecificSoundSet 0.63 false HeavyFall checkVisible 
			    connect RightHand axe hotspot
				connect hotspot bloodspurt hotspot
				connect hotspot blooddecal hotspot
				length 1.1
			}
		}
	}
}
